
- #CREATE DXGI FACTORY 2 GLITCH SKYRIM DRIVER#
- #CREATE DXGI FACTORY 2 GLITCH SKYRIM SOFTWARE#
- #CREATE DXGI FACTORY 2 GLITCH SKYRIM WINDOWS#
And it was dragging from the top/left edges instead of the bottom/right that was causing problems. Instead of black and white flickering I was seeing through temporary gaps in the window to the desktop behind. I'd heard of DirectComposition before, but it's documentation makes it sound like it's meant for GUI-based applications with fancy animations, not games that just want an efficient way to get their pixels on the screen.ĭirectComposition gave me similar issues at first. I recently came across this () little gem of an article and decided to give DirectComposition a try. I assume it has something to do with how DWM synchronizes with DXGI-based apps, but since it's all closed source and Microsoft's documentation is light on details, it's hard to know for sure.
#CREATE DXGI FACTORY 2 GLITCH SKYRIM DRIVER#
I've seen it happen on AMD and NVIDIA graphics cards, so I doubt it's a driver problem. I have no idea what actually causes this. Now try the same thing with an ancient application (e.g. Every time I tried to use the DXGI flip model, no matter what I did, no matter what API's I called in what order or however careful I was with synchronization, I always encountered graphical glitches like this. You see nasty flickering with black and/or white lines, right? This flickering has haunted me for years. Steam) by the bottom right corner and drag. Grab a modern graphics-accelerated application window (e.g.

Render and present a new frame before returning from WM_NCCALCSIZE.

Call ResizeBuffers() in WM_NCCALCSIZE instead of WM_SIZE. Use CreateSwapChainForComposition() instead of CreateSwapChain()/CreateSwapChainForHwnd(). I've tried dozens if not hundreds of different techniques and today I finally stumbled on one that works! when grabbing the bottom right corner of a window and dragging).
#CREATE DXGI FACTORY 2 GLITCH SKYRIM WINDOWS#
even though it ran 5.2 easily and stabily… there was no point.For years now I've had this annoying little problem where the right and bottom edges of windows backed by DXGI flip model swap chains flicker during live window resizing (e.g. I’d definately ease off on that OC if it isn’t doing anything useful.Įven my old 3770k i left at 4.2 (helpful for battlefield multiplayer on a 120HZ screen), otherwise a brief need for Forza to run at 4.5Ghz was the only reason Ieventually raised it.
#CREATE DXGI FACTORY 2 GLITCH SKYRIM SOFTWARE#
Run some intense cpu software and check the OCis sound.Īs Isaid… many year old cpu at stock clocks isn’t holding me back (still GPUbottlenecked). It is very impressive and Ican see it in action… but,… Iam thinking your overclock,… basically never really being utilised doesn’t mean your machine is guaranteed to push those numbers, stably at all. Skyrim uses `10% of my cpu, the withcher 3 ¬15-20 and this game ¬30%…

To each their own.ĭoes your overclock stably run say ‘intel burn test’ etc… just cause other programs don’t use your cpu well (most games haven’t for yonks… a first gen i7 being enough for most every game… unless north of 80fps is the goal…)Īs I said even with this game,… dropping a massive overclock didn’t take away any fps. Iactually massively downclock my system to keep it running very cool and exceptionally quiet. no one serisouly cares to troubleshoot parts that you are trying to squeeze a whole extra percent or two from (not even a single frame per second), it just isn’t worth the trouble.

So first thing to do is TRYit without an overclock and see how it runs. Iknow Irun all sorts of different numbers on a whole rang of different softwares, and have created many different profiles for each software title…īAttlefield would require Idrop my overclock a little, forza 3 could ramp it up really high… respective games using my card more and less… Heck even some factory overclocked parts that run everything fine, get caught out on some titles… and have to be downclocked lower than their out of box numbers. Years has also shown me that sometimes games that run fine with certain overclocks cease doing so sometimes after patches that allow better utilisation. Ialso overclock many many systems, and are quite good at it. Well the first thing to check is how fine it runs without those clocks.
